Students from standards 8 to 10 are trained in a complete animation production pipeline, focusing on both 2D and 3D animation techniques.
They learn 2D animation using tools like OpenToonz and TupiTube, mastering frame-by-frame animation to create short films. The syllabus also introduces Blender for 3D modeling and animation, where students design and animate characters and objects.
Supporting tools like GIMP (for graphics), Audacity (for sound editing), and Kdenlive/OpenShot (for video editing) help them bring their creative visions to life.